intersectionsmtl.com | Vol. 3: Immersion & new narratives
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digital transformations

#intersections is a series of events that brings together actors of digital creativity and other industries around digital transformation issues

#intersections VOL. 3 : Immersion & new narratives

Digital Spring invites you on Tuesday, April 18th, 2017, at Triotech for the 3rd volume of its event series #intersections / digital transformations.

 

On the agenda : From 5 to 9, we gather digital artists, entrepreneurs and digital enthusiasts for an event on « immersion & new narratives ».

 

This event is an opportunity to participate in a conversation with experts about the development of digital tools and the creation of new narrative experiences in the cultural and entertainment industries.

 

The event will be held at Triotech – market leader of out-of-home multi-sensory interactive attractions. Food and drinks will be served.

Where

Triotech

6995 Jeanne Mance St.

When

On April 18th,

5pm to 9pm

Panelists

We bring together 6 experts with complementary expertise. Each panelist will present his approach, focusing on digital transformations, immersive experiences and innovative storytelling practices. Presentations will be followed by a discussion panel during which they will share their vision and good practices to better navigate in the digital revolution.

Visionary, trendsetter and passionate, Éric has more than 20 years of experience in the field of video games. Beginning his career as an illustrator and 2D / 3D animator in France, he was able to explore and develop his talent through several facets of the industry. After a stay, as Artistic Director at Gameloft and Trapdoor he joined the ranks of Triotech in 2010 as Creative Director. Ride design, game Art, game design, Art team management, industrial design, architecture, narrative story telling are part of his daily life. Since his arrival at Triotech Eric has been involved in the creation and design of Wonder Mountain’s Guardian attractions, Voyage to the Iron Reef and Ninjago the Ride to name just a few.

At the head of the International Festival of Films on Art (FIFA), Natalie McNeil has been involved in the field of cultural industries for more than 15 years. In July 2014, she started her own production company, COBALT, and became consultant for several production companies. Between 2009 and 2014, she was executive director at the Alliance des producteurs francophones du Canada. Holding a graduate diploma in cinema and audiovisual, media studies and cultural development, she has taught in a few American universities. She still works in collaboration with a wide range of

Stéphane is an acclaimed film writer and producer. Following his work spearheading productions in the Canadian Arctic, he joined forces with directors Félix Lajeunesse and Paul Raphaël to launch Felix & Paul Studios. Felix & Paul Studios is recognized as a pioneer and key player in the fast-growing industry of virtual reality content. The studio has content creation partnerships with Facebook/Oculus, The White House, Fox and Cirque du Soleil. They recently premiered their first long-form VR narrative, MIYUBI.

Carolle Brabant, FCPA, CA, MBA
Executive Director, Telefilm Canada

Since her appointment in March 2010, Carolle Brabant has distinguished herself through her leadership role in promoting Canadian talent and content in Canada and on the international scene. She was awarded the 2012 Excellence in Leadership Award from Canadian Women in Communications (CWC), in addition to being recognized as one of Canada’s Top 100 Most Powerful Women for 2012 by the Women’s Executive Network (WXN). On March 15, 2013, she began a second three-year mandate as Telefilm’s Executive Director. [ Read more ]

FRANK ROSAY
Producer, Ubisoft

After more than 10 years producing games for both mobiles and consoles, Frank has joined the Ubisoft Montreal team to collaborate on a new virtual reality gaming project. As an enthusiast for innovative working methodologies and storytelling practices, Frank has now become a key player in the development of this new media.

YAN BREULEUX
Digital Artist

Yan Breuleux is a professor at the École des arts numériques, de l’animation et du design (NAD) in Montréal, he’s also a researcher and practitioner in the field of visual music for immersive display. For ten years, he has collaborated with musicians and composers to create multi-screen, panoramic, architectural projections and Fulldome pieces. Since 1998 and as part of the PURFORM duo – a collaboration with the composer Alain Thibault -, he has created strong sensorial A/V performances.

Host

Catherine Mathys has been a columnist and presenter for more than twelve years. She specializes in the coverage and analysis of digital transformations. More specifically, she is interested in looking at our relationship with technology and its impact on our everyday life. Holding a Master’s degree in Communications, her thesis addressed the complex role of technology in the work and identity building process of journalists. Every Saturday, she hosts the La Sphere radio program with Matthieu Dugual on ICI Radio-Canada. She is part of the M.Net team with Denis Talbot at Musique Plus. Catherine is also a lecturer at UQAM where she teaches « History of digital transformation, communication and media technologies ». Finally, you can read

Experience Zone VOL.3

On April 18th, immerse yourself in the world of Triotech and experience the multi-sensoryl and interactive theater XD Dark Ride!

Event organized by:

#intersections is an event series presented by

#intersections VOL.3 is brought to you in collaboration:

Experience partners

About Digital Spring

Montreal Digital Spring [Printemps numérique] introduces large numbers of people to the works of digital creators and attracts an international clientele thanks to the breadth and diversity of its programming. This important initiative strengthens Montreal’s position as a capital of creativity, promotes fresh and emerging practices, and encourages collaboration by connecting the fields that give it life, such as creation, production, broadcasting, research, industry, tourism, and institutions like museums and universities.

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